top of page
Captura de tela 2022-04-26 122055.png
Captura de tela 2022-04-26 210643.png

A dense atmosphere

A Way Home is a spaceship game with a theme that mixes survival and stealth elements. ​ 

​

The game has a dense and striking atmosphere, which is specially reinforced by the sound design.

Development

Creating atmosphere with noises and effects

The sounds of A Way Home were designed to create a futuristic but scary and dense atmosphere. Several foleys were recorded, which were mixed with noises to create terrifying sounds from outside the Earth.

​

The soundtrack has diverse interference noises to reinforce the game's atmosphere, mixed with synthesizers and different digital effects to give the game a sci-fi air.

cbfc37cc-b899-4358-a09c-d3e1a4565f31_rw_1920.gif

Results

Composition through mixing

One of the most exciting things about having worked on producing the sound design for A Way Home is seeing how much of the end result of the game's sounds is due to the mixing and post-production process.

​

Being a sound design project with music based on ambient, subtle, and atmospheric effects, much of the creation and composition process was done in post-production by applying effects and textures to the recorded samples — a different approach from the conventional one, but one that brought excellent results.

A Way Home

More About It

bottom of page