Tiago MassochinApr 78 minGame DesignA Battle for Information: The FND Disruptor Design Development ProcessMy story of winning the Ubisoft Next challenge with my Disruptor design: how I used clever design, slide skills, and creative thinking.
Tiago MassochinApr 610 minLevel DesingThe Power of Agency: The Level Design Process for "El Arte Degenerado"Discover the level design process of 'El Arte Degenerado' for Ubisoft's Next, earning 3rd place with unique mechanics and creativity.
Tiago MassochinMar 31, 20233 minGame DesignFrom Tedious to Engaging: Crafting Interest in Puzzle Game DesignDiscover the art of crafting engaging puzzle games in this dev log, where we share our journey of developing "Circuit Breakout"
Tiago MassochinDec 2, 20225 minGame DesignDual Polarity: A Symphony of Synergy in Circuit Breakout - Dual-character Game DesignJoin us in our latest devlog as we dive into the innovative design process of our upcoming game. Discover what makes it unique
Tiago MassochinApr 5, 20222 minGame DevelopmentUnder Choices: The Final Stretch to Game Beta ReleaseExplore the final stages of 'Under Choices' development, as we refine game mechanics, implement sound design, and prepare for the release