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Tiago MassochinApr 610 min readLevel DesingThe Power of Agency: The Level Design Process for "El Arte Degenerado"Discover the level design process of 'El Arte Degenerado' for Ubisoft's Next, earning 3rd place with unique mechanics and creativity.
Tiago MassochinMar 30, 20233 min readGame DesignFrom Tedious to Engaging: Crafting Interest in Puzzle Game DesignDiscover the art of crafting engaging puzzle games in this dev log, where we share our journey of developing "Circuit Breakout"
Tiago MassochinDec 2, 20225 min readGame DesignDual Polarity: A Symphony of Synergy in Circuit Breakout - Dual-character Game DesignJoin us in our latest devlog as we dive into the innovative design process of our upcoming game. Discover what makes it unique
Tiago MassochinApr 4, 20222 min readGame DevelopmentUnder Choices: The Final Stretch to Game Beta ReleaseExplore the final stages of 'Under Choices' development, as we refine game mechanics, implement sound design, and prepare for the release