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Playtesting: Iterative Improvements in 'Under Choices' Development
Explore the process of playtesting and iterative design in the game "Under Choices"

Tiago Massochin
Feb 12, 20222 min read
12 views
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Under Choices Sound Design: Crafting the Perfect Audio Experience
Dive into the intricate process of sound design for our game "Under Choices", exploring the blend of traditional and modern Brazilian music

Tiago Massochin
Jan 21, 20222 min read
9 views
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Crafting a Nation: A Player-Centric Design Approach
Explore the player-centric design approach in 'Under Choices', prioritizing simplicity and consistency

Tiago Massochin
Nov 13, 20212 min read
14 views
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Government Espionage: In-depth Game Analysis for Under Choices
Dive into the fascinating process of analyzing similar games to enhance the development of Under Choices

Tiago Massochin
Oct 21, 20213 min read
21 views
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