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Game Design | Narrative Design | Sound Design

2014

A narrative game that criticizes the new living standards of modern society.

SUA:VIDA is a game about depression and problems caused by the urban work routine of modern society, covering themes such as corporatism, family disconnection and suicide.

Follow the last day employee FD-302. Guiding him from the moment he wakes up until the end of the day.

SUA:VIDA was developed for the MuMA museum (Curitiba/PR-BR) for the digital arts exposure "Psyches." The game's main objective is to discuss depression in modern society and the new life pattern spread around the urban environment — the game addresses topics such as corporatism, family disconnection, lack of empathy and suicide.